WIPEHYPE 3X SERVER
Offline Raid Protection Level 2 Lifetime
LEVEL 2Purchases remain unavailable until server installation and delivery verification are complete.
This standalone purchase includes only its listed defensive items or Offline Raid Protection ability. It grants no VIP-rank tools: no skinning, queue bypass, furnace splitting, box sorting, custom chat colours, TC range, planter automation or teleport-home benefits.
Two breaks. More flexibility.
Choose two four-hour breaks or one eight-hour block. The same eight-hour allowance, shaped around your day.
2 × 4 or 1 × 8 hours
Offline protection per rolling 24-hour cycle. Choose four-hour windows or one eight-hour block before arming. Your choice locks for the cycle. Returning ends the active window; unused split windows stay available until the daily reset.
OFFLINE PROTECTION · FAIR PLAY
More time for real life.
Sleep, work or spend time with family. Choose a protection window for your team's time offline.
Protect your home
One selected base. Your whole tracked team must be offline.
Keep raids fair
Shared cooldowns. No extra hours from stacked memberships or team swaps.
Know your limits
Clear daily windows. Returning ends the active window; unused time is lost.
Live multiplayer testing pending
Protection rules at a glance
- Team changes keep the same clock
- Kicking a teammate, changing the sponsor or replacing the TC does not reset the tracked team's cooldown.
- Purchases do not stack
- Renewing or upgrading adds no hours to the current cycle. Your split or block choice stays locked.
- Everyone must stay offline
- Any tracked player returning ends the active window. Its unused time is lost.
- Wait before protection starts
- Everyone must be offline for 10 minutes, with no raid damage for 15 minutes.
- A ban ends protection
- A detected sponsor or tracked-teammate ban stops the shield. Removing or unbanning them does not clear the hold.
- Unused hours do not carry over
- Windows end at the 24-hour reset. Restarting the server does not pause the clock.
Ban hold: until the current cycle ends, or 24 hours if no cycle has started. New base selections and pending shields after reload also wait the full 15-minute raid-safety delay. Normal decay continues; players and vehicles are not shielded.
49 source-rule checks passed. Live server and plugin testing is still pending. Unlinked alternate accounts, kick-only bans and external clan/friends systems need additional detection or integration.
What turns your shield off?
Your shield is for fully offline teams. These events end an active window:
- Someone logs back in
- You, a tracked teammate or a tracked TC-authorized player reconnects—even briefly. Removing them from the team does not hide them during that cycle.
- Your time runs out
- The selected window finishes or the 24-hour cycle ends, whichever comes first.
- Your membership changes
- Your effective membership expires, is revoked or drops below the level used for the active window.
- Your base is no longer eligible
- The selected TC is destroyed, or the membership holder loses authorization on that TC.
- A ban or roster conflict occurs
- A detected ban affects the sponsor or tracked teammate. Adding an online player or someone with a conflicting protection cycle can also end the shield.
- You switch it off
- You use
/raidprotect offor the in-game TURN OFF button.
Unused time is lost. Reconnecting or turning protection off does not pause or refund the current window. If your plan has another unused split window, you must arm it separately.
Why has my shield not started?
- You must arm it first, and every tracked player must be offline.
- Default wait: 10 minutes fully offline and 15 minutes without raid damage. More raid damage restarts the raid-safety wait.
- A shared cooldown, ban hold or exhausted daily allowance prevents activation. Newly selected bases and pending shields after reload also wait the full raid-safety delay.
What is still vulnerable?
Normal decay and electric-shock damage still apply. Players, vehicles and entities outside the selected TC's eligible coverage are not shielded. Demolition and direct entity removal are outside this damage protection.
Ordinary raid attacks do not, by themselves, turn off an active shield. Protection also requires the plugin and the Rust base/team services to be available; unloading or disabling them removes coverage.
Ready when you log off
- Stand in your base's TC area and make sure you are authorized.
- Type one of the commands below to arm your shield.
- Have everyone on the tracked team log off, then wait for protection to begin.
Want a 12-hour block? Choose Level 3 →
Arm each separate window before logging off. This membership provides protection only; items and the Defensive Kit are sold separately.
Level 2 lifetime membership is one $60.00 USD payment with no monthly renewal, while the server and service continue to operate.
TC Base Upgrades
Upgrade your connected base from your Tool Cupboard. Choose Stone, Metal or HQM and see the total material cost before you start.
The menu counts connected building blocks below your selected grade and shows Cost, In TC and Missing. Put the full required amount in the TC, confirm, and keep it open: the base upgrades one block per second with the normal upgrade sound and effect. Materials are charged only for completed blocks, and you can cancel anytime.
TC authorization is required. Raid/combat blocks and recently damaged building blocks prevent upgrades. Building blocks only; doors and deployables are not replaced, and higher-grade blocks are never downgraded.
Available alongside every kit on WipeHype 3X. This is a shared server feature available to all players, not an exclusive paid-rank benefit. Building materials are still required.
